It isn't perfect, however, and there are some issues that still should have been fixed before the game's release, but we'll talk about these later on. Thankfully with Rainbow Six: Vegas, we found we didn't run into nearly as many of the problems and annoyances we did with Double Agent, and for the most part the game seems like a much more solid port of the Xbox 360 version, if this is in fact the case. We'll be talking a little about the game and how it performs, and we're especially interested in it because it's one of the first games out now based on Unreal Engine 3. We've talked about Splinter Cell: Double agent, and today we are looking at another game by Ubisoft the newly released Rainbow Six: Vegas (RSV).
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Of course, there is still the issue of hardware, and the fact is that good hardware is required to enjoy the best PC gaming has to offer. We feel however, that PCs have just as much if not more potential than consoles for providing incredible gaming experiences.
Granted, it's not as easy to buy, setup and play a game for the PC as it is for a console system, and some would cite this as an incentive to go with a console gaming system instead of a PC. When a consumer brings home a game for their PC that they've paid for with their hard-earned money, they should be able to enjoy that game without having to deal with things like crashing and incompatibility issues. We recently looked at performance with Ubisoft's Splinter Cell: Double Agent and saw that although the game has some enjoyable gameplay elements, there were some technical problems at its release that couldn't be overlooked.